Jon Manning

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iOS Development Trainer & Writer, author of numerous iOS books
 secretlab.com.au/
@desplesda

Jon Manning is a co-founder of Secret Lab, where he makes games and does research. He has an actual PhD about jerks on the internet, has written about a dozen technical books for O’Reilly Media, and wrote two games for ABC’s Play School and one for Qantas. He’s currently working on Button Squid, a top-down puzzler for iOS, and is fond of making cool tools for rad devs.

Books

The Kerbal Player’s Guide: The Easiest Way to Launch a Space Program

Mobile Game Development with Unity: Build Once, Deploy Anywhere

Learning Swift: Building Apps for OS X and iOS

Swift Development for the Apple Watch: An Intro to the WatchKit Framework, Glances, and Notifications

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

Swift Development with Cocoa: Developing for the Mac and iOS App Stores

iOS Game Development Cookbook

iPhone and iPad Game Development For Dummies

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

What’s New in Swift 3

Ultimate Swift Programming

Recent Articles

Blog — Secret Lab

NBN helps Secret Lab’s apps see the light of day

Paris Buttfield-Addison & Jon Manning win Tasmanian Pearcey Award

9 41 9 42: The secret of Apple’s recurring numbers

Videos

YOW! Connected 2015 Patrick Buttfield-Addison & Jon Manning – Watch This Face

YOW! Connected 2015 – Jon Manning & Paris Buttfield-Addison – How Do I Game Design?

Build a Game in Less Than an Hour with Unity

Five Swift Essentials

YOW! Connected 2014 Melbourne

How to build games for children

TALK

In this session, I will summarise what we think makes a good children’s app from both a design and a technical perspective, with examples from our own work and others. Attendees will come away with a set of solid dos and don’ts for building mobile games for children.

What gestures are good in children’s games? Does load time matter? Why shouldn’t you include ‘trash can’ imagery? Is there a right way to do in-app purchases in kids games?


Building iOS apps for IoT devices: a case study of the Holiday by MooresCloud

CASE STUDY –  VIEW SLIDES

Connected devices that support ‘hackable’ software development are becoming increasingly common: the Lifx, the Holiday by MooresCloud, Philips Hue, and so on.

This talk will explore the development of a number of iOS apps built for the Holiday by MooresCloud, including a device discovery app and a musical visualiser. The talk will summarise the best practices for developing IoT-related apps for iOS, how to talk to such devices in a reliable and network-friendly way, and best practices for UX and interaction with IoT devices.

We’ll showcase our past work, demonstrate what we’re working on now, and present a number of demonstrations of our approach to building mobile software for IoT devices.