Paris Buttfield-Addison is a developer and designer specialising in game design, development, and playful user experiences. He has written more than ten books, including “Swift Development with Cocoa (O’Reilly Media, 2014), and the upcoming “Mobile Game Development with Unity” (O’Reilly Media, 2015). Paris co-founded Secret Lab together with Jon Manning, and has worked with clients including the ABC, Apple, CSIRO, Meebo (acquired by Google), the National Museum of Australia, and Study Ladder.
Paris has a BA in History, and a PhD in Computing, and lives on the side of a mountain in Hobart, Tasmania, Australia.
YOW! Connected 2014 Melbourne
How to build games for children
In this session, I will summarise what we think makes a good children’s app from both a design and a technical perspective, with examples from our own work and others. Attendees will come away with a set of solid dos and don’ts for building mobile games for children.
What gestures are good in children’s games? Does load time matter? Why shouldn’t you include ‘trash can’ imagery? Is there a right way to do in-app purchases in kids games?
Building iOS apps for IoT devices: a case study of the Holiday by MooresCloud
CASE STUDY – VIEW SLIDES
Connected devices that support ‘hackable’ software development are becoming increasingly common: the Lifx, the Holiday by MooresCloud, Philips Hue, and so on.
This talk will explore the development of a number of iOS apps built for the Holiday by MooresCloud, including a device discovery app and a musical visualiser. The talk will summarise the best practices for developing IoT-related apps for iOS, how to talk to such devices in a reliable and network-friendly way, and best practices for UX and interaction with IoT devices.
We’ll showcase our past work, demonstrate what we’re working on now, and present a number of demonstrations of our approach to building mobile software for IoT devices.